Responsive Spatial Audio for Immersive Gaming

  1. Documentation Link broken

    The Link in the readme says my account is not permitted to watch the file. I am logged in. This is what it says:

    Leider wurde "hansdrum@hotmail.com" im Verzeichnis "microsoft-my.sharepoint.com" nicht gefunden. Versuchen Sie es bitte später erneut. In der Zwischenzeit versuchen wir, das Problem automatisch zu beheben.
    Hier ein paar Ideen:

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    2 votes
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  2. NONE

    So far so good

    1 vote
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  3. 1 vote
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  4. Bugfixing

    FileNotFoundException: Could not find file "C:\Users\roeve\Desktop\19042019\VIP\output.wav"
    System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <23c160f925be47d7a4fd083a3a62c920>:0)
    System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at <23c160f925be47d7a4fd083a3a62c920>:0)
    (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
    System.IO.File.OpenRead (System.String path) (at <23c160f925be47d7a4fd083a3a62c920>:0)
    System.IO.File.ReadAllBytes (System.String path) (at <23c160f925be47d7a4fd083a3a62c920>:0)
    TextToSpeechManager.GetClipAndCache (TTSOptions options, System.Action`1[T] callback) (at Assets/Responsive Spatial Audio for Immersive Gaming/AccessibilityScripts/Accessibility/TextToSpeechManager.cs:116)
    TextToSpeechManager.GetClipAndCache (System.String speechText, PromptRate rate, System.Action`1[T] callback, TTSVoice voice) (at Assets/Responsive Spatial Audio for Immersive Gaming/AccessibilityScripts/Accessibility/TextToSpeechManager.cs:68)
    VantagePoint.Start () (at Assets/Responsive Spatial Audio for Immersive Gaming/AccessibilityScripts/Accessibility/VantagePoint.cs:53)

    External Text to Speech Engine: Voice Unavailable

    UnityEngine.Debug:LogError(Object)
    TextToSpeechManager:GetClipAndCache(TTSOptions, Action`1) (at Assets/Responsive Spatial Audio for Immersive…

    1 vote
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Responsive Spatial Audio for Immersive Gaming

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