Responsive Spatial Audio for Immersive Gaming

  1. visual suround

    recently while playing call of duty and listing to music i figured if only i could at least see which direction the sound was coming from it might almost give me my advantage of hearing what direction the enemy are approaching while still listing to music. an app could be made for on screen visuals and or a sound light controller and lights or other visual device , could be used on current surround systems and or new updated systems for visual surround. could be made into cross platform units helping both hearing and non-hearing impaired alike being able to…

    1 vote
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  2. Documentation Link broken

    The Link in the readme says my account is not permitted to watch the file. I am logged in. This is what it says:

    Leider wurde "hansdrum@hotmail.com" im Verzeichnis "microsoft-my.sharepoint.com" nicht gefunden. Versuchen Sie es bitte später erneut. In der Zwischenzeit versuchen wir, das Problem automatisch zu beheben.
    Hier ein paar Ideen:

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    3 votes
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  3. Bugfixing

    FileNotFoundException: Could not find file "C:\Users\roeve\Desktop\19042019\VIP\output.wav"
    System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <23c160f925be47d7a4fd083a3a62c920>:0)
    System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at <23c160f925be47d7a4fd083a3a62c920>:0)
    (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
    System.IO.File.OpenRead (System.String path) (at <23c160f925be47d7a4fd083a3a62c920>:0)
    System.IO.File.ReadAllBytes (System.String path) (at <23c160f925be47d7a4fd083a3a62c920>:0)
    TextToSpeechManager.GetClipAndCache (TTSOptions options, System.Action`1[T] callback) (at Assets/Responsive Spatial Audio for Immersive Gaming/AccessibilityScripts/Accessibility/TextToSpeechManager.cs:116)
    TextToSpeechManager.GetClipAndCache (System.String speechText, PromptRate rate, System.Action`1[T] callback, TTSVoice voice) (at Assets/Responsive Spatial Audio for Immersive Gaming/AccessibilityScripts/Accessibility/TextToSpeechManager.cs:68)
    VantagePoint.Start () (at Assets/Responsive Spatial Audio for Immersive Gaming/AccessibilityScripts/Accessibility/VantagePoint.cs:53)

    External Text to Speech Engine: Voice Unavailable

    UnityEngine.Debug:LogError(Object)
    TextToSpeechManager:GetClipAndCache(TTSOptions, Action`1) (at Assets/Responsive Spatial Audio for Immersive…

    1 vote
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  4. NONE

    So far so good

    1 vote
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  5. 1 vote
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Responsive Spatial Audio for Immersive Gaming

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